Posts posted by EZ2Remember
- Prev
- 1
- 2
- 3
- 4
- Next
- Page 4 of 4
ComSenMod (now for A18)
in Mods
Posted May 27, 2018
Wow, I love this mod. Great job! I'm hoping some of the popular mods will incorporate this one.
Darkness Falls: They mostly come out at night...
in Mods
Posted May 26, 2018
I'll try doing more testing, but the test I did for the patch to change the water to 2 blocks was done on the roof of the trader and worked fine.
So I'm very confused.
I did plant the tree's outside on the ground though.
EDIT: Actually, you may need to move tree's away from the water. I remember someone else having this problem and they don't use the same code as plants to make sure the wild trees aren't broken.
Ok, is that also for the plants, because I'm having plants and trees disappear with the water within 2 blocks.
Darkness Falls: They mostly come out at night...
in Mods
Posted May 26, 2018· Edited by EZ2Remember(see edit history)
My plants are disappearing. I'm in a hot climate and I'm a miner class. I put some dirt on a roof, hoed it and placed a bucket of water within two blocks.
See AlsoАптеки мережі Подорожник: Київ - адреси, графік роботи - Подорожник7 Days To Die Review - Is It Worth Playing in 2023[Top 15] 7 Days to Die Best Defense Tips🧙 Sorcery Mod - A21.2 Stable LIVE! (v1.94)UPDATE: One of my orange trees has now disappeared. I was able to harvest both trees once. I left the base, came back and the one tree was gone.
Darkness Falls: They mostly come out at night...
in Mods
Posted May 26, 2018
Coffee should be a farmer-only recipe. I think I put it under their mastery perk, but I will double check that.
Fertalizing can ONLY be done with an Iron Hoe, and only the farmer can make it. So anyone can do it if you find one (killing the big momma zombies usually has a good chance of a hoe or a spade), but the farmer has an easier time. Also the farmer is the only one who can make fertilizer.
I remember scrapping an iron hoe that I found because I had already made a scrap iron hoe that was back at my base, not knowing that there was a significant difference between the two.
Darkness Falls: They mostly come out at night...
in Mods
Posted May 26, 2018
V1.7.5 is live and on GitHub!
- Dogs slightly lowered on horde nights. Other zombies increased.
- Lockpicks fixed! Basic Lockpick is now called a Basic Lockpick Set. Iron Lockpick is now called an Iron Lockpick Set. Both use Lockpick components to open safes, but now have durability. Initial cost to make them is higher, but the component cost is a lot lower, so should be cheaper in the long run.
- Club range increased from 2.2 to 2.3.
- Knuckle range decreased from 2.5 to 2.2 This is the same as knife-type weapons.
- UI mostly fixed! Decimal point still shows up on stamina, but all the numbers are gone. Numbers are mostly aligned with the bars now (water is very slightly off still, but mostly ok)
- Fatigued tweaked. Sleepy now starts at 16 hours, fatigued at 24 hours and sleep deprived at 36 hours.
- Yucca and sap warning buffs should now be fixed. You may need to manually remove Icky Guts by going to the console and using debuff warningYuccaBuff to get it actually working properly.
- metalPipeCap, metalPipeCorner, metalPipeFlange, metalPipeJoint, metalPipeStraight and metalPipeValve all added as craftable items for decorative purposes.
I think that's everything. All seems to be working nicely on this laptop, so download and have fun!
I love updates/fixes/tweaks/additions. Thank you Khaine
Question: what is the range of spears?
- Dogs slightly lowered on horde nights. Other zombies increased.
Darkness Falls: They mostly come out at night...
in Mods
Posted May 25, 2018· Edited by EZ2Remember(see edit history)
Coffee seed recipe, which skill/perk is that under?
Also, I'm not able to fertilize dirt using a hoe and with fertilizer in my inventory. Is fertilization reserved for the farming class only? (I am miner class)
The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die
in Tools
Posted May 24, 2018
If you have "Refresh Mods Automatically" checked, it should be keeping you up to date.
Some mods also contain version numbers in-game, and you can compare against their forum post.
Thank you
The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die
in Tools
Posted May 24, 2018
sphereii, I'm playing Darkness Falls BBM, how do I know if I'm playing the latest version. Does the mod launcher auto update the mods?
The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die
in Tools
Posted May 18, 2018
Takes a little bit of extra work for that. The mod in the launcher is just a small increase to help with the additional items in Valmod, and is kind of the 'standard bigger back pack size'. Some people feel that the larger backpacks take away from their experience, others like it. It's high maintenance to try to deal with the different versions, so we don't really put that much of an effort.
There are instructions on how to manually make it bigger.
Thanks for all of the quick responses. I love the launcher and appreciate the time and work that you put into it
The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die
in Tools
Posted May 17, 2018
I'm playing "valmod overhaul compo pack plus biggerback pack" but I'm not getting the bigger backpack.
- Prev
- 1
- 2
- 3
- 4
- Next
- Page 4 of 4