SenseGlove Nova 1.X — SenseGlove Docs documentation (2024)

An evolution on the SenseGlove DK1 exoskeleton - designed to be fully wireless, easy to use, and compatible with standalone headsets.

The Nova Glove 1.0 was released in Q3 2021, and is currently available through the SenseGlove webshop.

Product Features

The device consists of two separate parts; the “Hub” and “Soft Glove”, which can be separated.The Hub contains all sensors and actuators, while the Soft Glove is the wearable part that ensures a good fit to the body.

Force-Feedback

The Nova Glove provides 1 Degree of Freedom of Force-Feedback on the thumb, index finger, middle finger and ring finger. The glove does not provide force-feedback on the pinky finger.The system works by applying a brake force to the cables that run along the back of the hand, which inhibits the flexion movement.You are always able to extend your fingers, but you won’t be able to flex them past a certain point.The Nova’s Force-Feedback actuators do not pull on their cables; meaning that they cannot move the fingers for you, nor can the glove move by itself.

The Nova Glove can provide up to 20N of force along each finger that is equipped with a force-feedback motor.From an API level, one can set the force on each of these fingers with a single command, at a rate of up to 200Hz and a resolution of 100 steps.

Vibrotactile Feedback

The Nova Glove has one Voice Coil Actuator (VCA) vibrotactile actuator integrated into the hub, which can create vibrations along the back of the hand.This vibromotor is nicknamed ‘the Thumper’.

In addition, the glove has a Linear Resonant Actuator (LRA) located on the tip of the thumb and index finger.These vibration motors are connected to the Hub via conductive yarn inside the soft glove.

From an API level, one can directly set the amplitude of each of these vibration motors with a single command, at a rate of up to 200Hz and a resolution of 100 steps.

Finger Tracking

The Nova Glove measures the flexion / extension of the thumb, index finger, middle finger and ringer finger with a single sensor each, and has one additional sensor to measure thumb abduction / adduction. The pinky finger flexion is linked to that of the ring finger. These movements are captured by measuring the extension of the cables on the Nova Glove.

The Nova Glove measures cable extensions at a rate of 60 Hz, with a resolution of 0.03 mm. However, your calibration will ultimately determine the resolution of the hand pose calculated from this data.

The sensors used to measure this extension are not absolute: When restarting the glove, the sensor readings might differ. The cable extensions will also differ between users. It is therefore required to recalibrate the Nova Glove at the beginning of each session. The SenseCom software offers a near-automatic process to handle this calibration process on a Desktop application. The Unity Plugin offers a “Calibration Void” that can be included at the start of standalone demos.

Wrist Tracking

The Nova Glove does not have built in hand-tracking: It cannot determine its position in 3D space by itself, and instead relies on mouting a 3rd party device, such as a Vive Tracker, onto the glove.Computer Vision models are being developed to track the Nova Glove(s) in 3D space using camera systems, but these are still under heavy development.

SenseGlove Nova 1.X — SenseGlove Docs documentation (1)

Note

Integrating the glove directly into a 3rd party system, such as the Vive Lighthouse system, would increase the size of the device, and limits it to that system only. Developing a tracking system built into the glove is not possible with the Nova Glove’s current hardware.

The Nova Glove does contain an Inertial Measurement Unity (IMU). It uses a Magnetometer, Accelerometer and Gyroscope to measure the glove’s rotation relative to the earth’s magnetic field.You can combine the IMU with a 3rd party tracking device to include lower arm tracking into your simulation, though note that an additional calibration step will be required to map the movements of the IMU to the wrist.

Note

The IMU takes a few seconds to calibrate - at which point, it might ‘snap’ to a new rotation. This only happens once, usually in the first few seconds of turning on the glove.

Bluetooth

The Nova Gloves uses the Bluetooth 4.2 protocol. Specifically the Bluetooth 4.2 BR/EDR, with SPP (serial port profile).

Latency

Determining a ‘full round-trip’ latency - the time between moving one’s finger into a virtual object to actually feeling it - cannot be defined without knowing the full system in place.Instead, we can provide you with two values of ‘latency’ for the moment the Nova Glove’s data enters and leaves a program running on your device, be it a PC or a standalone headset.

This does not take into account the update rate of one’s physics and/or rendering engine, which also has a significant impact on latency; adding 20 ms when running at 50 Hz (the default physics timestep for Unity) down to 11 ms when running at 90Hz (the default refresh rate of a Valve Index).

The communication between PC and Glove is estimated to be between 10 to 12.5 ms, based on the experiments done by M.J. Moro n, R. Luque, E. Casilari and A. Díaz-Estrella.

These latency numbers are based on estimations, and do not take into account factors such as cable slack (which is a function of cable extension rather than time).

Incoming Sensor Data

The latency between moving one’s finger and having the new position registered in one’s simulation will take between 10 to 29 ms:

  • The Nova Glove sends its sensor data at a rate of 60 Hz, which can add up to 16.67 ms.

  • Sending this data to another device will take between 10-12.5 ms.

  • On the device, sensor data is posted to the SenseGlove API as soon as it is received in full, introducing negligible delays.

  • Accessing this sensor data and converting it into a hand pose takes < 1 ms.

Sending Commands to the Glove

The latency between calling a function to send a new command (e.g. Setting a Force-Feedback level from 0% to 100%) and it activating on the glove will take between 15 to 22.5 ms:

  • Encoding the command and making it available for the back end is negligible.

  • The maxmimum send rate for the SenseGlove API is limited to 200Hz, introducing up to 5ms of delay.

  • Sending a command to a Nova Glove will take between 10-12.5 ms.

  • The commands are handled on the device on an interrupt basis, and have little to no delay in being processed.

  • Activating the brakes from 0% of force-feedback has a mechanical delay of up to 5ms.

Battery

The Nova Glove’s battery is located at the back of the Hub, behind the LED light.

A fully charged battery will last for 3-4 hours of active use. This number is based on the glove being constantly used for demonstrations during fairs. When developing with the Nova Glove, the battery will generally last longer.

When fully depleted, the battery can take between 1-2 hours to fully charge, using the USB charging port at the side of the glove, near the power buttun.It is possible to use the Nova Glove while charging the battery.

Note

The Nova Glove’s charging port often does not fit larger USB micro cables. Be sure to use the USB-Micro charging cables that come with the gloves.

Shipping your Nova by plane? The battery’s Material Safety DataSheet (MSDS) can be downloaded here.

LED Lights

On the backside of the Nova, an LED indicator communicates the status of the device. The following signals can be shown:

Nova LED States

LED State

Meaning

Solid Blue

The device is switched on, and is actively connected through Bluetooth. This happens when SenseCom is running.

Blinking Blue

The device is switched on, and is not (yet) connected through Bluetooth.

Red

The battery level of your device is low. Charging is recommended.

Blinking Green

The Nova Glove is turned off, and the battery is currently being charged.

Solid Green

The Nova Glove is turned off, and the battery is fully charged.

Note

When the Nova Glove is turned on, its LED will not show that it is charging. You can use SenseCom to view its charging state and battery level.

Detachable Soft Glove

The Nova’s Soft Glove and Hub can be separated from one another, allowing one to clean the soft glove by hand washing.The Soft Glove comes in three sizes, and a set of Nova Gloves comes with one set of soft gloves, of a size of your preference.It is possible to purchase additional sizes of Soft Gloves via your SenseGlove reseller.

Consult the chart below to see which Soft Glove size best suits your wearer(s):

SenseGlove Nova 1.X — SenseGlove Docs documentation (2)

Nova Soft Glove Sizes

Size

Hand Width [mm]

Hand Length [mm]

Small (S)

< 82

< 182

Medium (M)

82 - 88

182 - 192

Large (L)

> 88

> 192

Tip

Can’t choose between two sizes? The slightly smaller size will usually result in the best product performance.

Compatibility

The Nova Glove is compatible with devices that allow for a Bluetooth Connection, and for which SenseGlove has an API available.For a list of up-do-date compatibility of the Nova Glove, please check out our Compatibility Page.

Further Guides

What’s in the Box?

Video going over the contents of a SenseGlove Nova Kit.

Nova Manual

The Nova manual, which contains further information, can be downloaded here.

Attaching Tracking Mounts

Video guide on attaching Vive Trackers.

Video guide on attaching Quest 2 Controllers.

Donning and Doffing

Video guide on how to equip your SenseGlove Nova.

SenseGlove Nova 1.X — SenseGlove Docs  documentation (2024)

FAQs

What is the battery life of the SenseGlove Nova? ›

Battery Life: 3450mAh Lithium-Ion Battery, providing around 3 hours of simulation time. Communication: 2.4GHz wireless serial communication, 60Hz – 90Hz refresh rate. Weight: Approximately 350g (12.3 oz) per glove.

How much does the haptic glove cost? ›

There's also the issue of price points: Meta's Haptic Glove is estimated to cost around $15,000, while HaptX's G1 sets owners back $6,000 alongside a $500 per month support fee.

What are sense gloves for VR? ›

SenseGlove Nova is a haptic glove developed for virtual and augmented reality that allows a more natural and immersive interaction with virtual objects. Advanced haptic sensation: realistic and precise touch sensation. Users can feel the shape, texture and resistance of virtual objects.

How long does it take to charge a Nova 3? ›

Charging a phone from near zero to 100% takes two full hours.

How long does Huawei Nova battery last? ›

When fully charged, the HUAWEI nova Y91 delivers up to 29 hours of local video playback, 71 hours of talk time or 12.5 hours of gaming. Step into a world where endless possibilities meet unwavering power. In our fast-paced day-to-day lives, mobile phones have become more than mere devices.

What are the disadvantages of haptic gloves? ›

Key Takeaways:
  • Haptic feedback provides a tactile and immersive experience.
  • Haptic technology has some drawbacks and limitations.
  • Technical limitations can impact the accuracy of haptic feedback.
  • Implementing haptic technology can be costly.
  • Providing realistic tactile feedback can be challenging.

Do vibration gloves work? ›

The most common sources of vibration to the hands and arms are handheld power tools. Anti-vibration gloves are best at reducing high frequency vibration from tools like grinders, sanders, and saws. They don't work well with tools that vibrate at lower frequencies, such as tampers, chisels, and pavement breakers.

What are the best haptic gloves? ›

If you're looking for haptic gloves perfect for creating metaverse and VR content, Manus Prime's Mocap Metagloves are a great solution. Designed more for granular gesture tracking than sensory stimulation, these gloves feature quantum-tracking technology with fingertip-tracking sensors.

Do VR gloves exist? ›

Did you know? VR Gloves are often used in VR training sessions to make them even more lifelike, for example with the Dutch army. Unbound XR works closely with with partners who create and offer these VR training courses.

What does a VR haptic suit do? ›

Using electro-tactile haptic feedback, the Teslasuit can mimic sensations like bumping into a wall, touching an object, or the impact of a punch in AR/VR settings.

How do you see your hands in VR? ›

To turn on hand tracking:
  1. From Device Manager, click Device Fleet.
  2. Click on the headset or group of headsets you want to enable hand tracking for, then click Settings.
  3. Click next to Hand Tracking, then select On.
  4. Review the Hand Tracking Data Collection information, then click Accept.
  5. Click Save.

What is the cost of Teslasuit? ›

What is the price of TESLASUIT? The suit price is $12,999.

How much are the Tiger gloves? ›

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Do haptic gloves exist? ›

Gloves in 4 Sizes for Best Possible Fit

The first haptic gloves that fit like a conventional glove. With soft, flexible digits, palm, and wrist, these Gloves offer dexterity and comfort. And with 4 different sizes, all adult hands get the best fit and performance.

Can you get VR gloves? ›

Virtual Reality Gloves

Achieve higher levels of immersion in VR through the natural use of your hands and fingers. Remove the barrier of using controllers and open up the possibilities of direct interaction.

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